#!/usr/bin/env python3 # -*- coding: utf-8 -*- ''' PyQt4 conversion of Qt Tutorial 11 In this example we introduce a timer to implement animated shooting. The differences from 110_battle.pyw are: 1. CannonField - added class attribute 'bRect' defining cannon barrel size - initialise a timer and appropriate handler - added methods shoot(), _moveShot(), _shotRect() - refactor paintEvent(), extracting out paintCannon() and paintShot() 2. MyWidget - added a 'Shoot' button and event handler NOTES: ===== BEHAVIOUR: ========= The cannon can shoot, but there's nothing to shoot at. last modified: 2012-01-20 jg ref: http://doc.trolltech.com/3.3/tutorial1-11.html ''' import sys from math import (cos, sin) from PyQt4.QtGui import (QApplication, QWidget, QPushButton, QFont, QVBoxLayout, QGridLayout, QLCDNumber, QSlider, QColor, QPainter, QSizePolicy, QPixmap, QHBoxLayout) from PyQt4.QtCore import (Qt, pyqtSlot, pyqtSignal, qWarning, QRect, QTimer, QPoint) class LCDRange(QWidget): ''' A two digit QLCDNumber and QSlider widget. ''' def __init__(self, parent=None): super(LCDRange, self).__init__(parent) lcd = QLCDNumber(2, self); self.slider = QSlider(Qt.Horizontal, self); self.slider.setRange(0, 99); self.slider.setValue(0); self.slider.valueChanged.connect(lcd.display) layout = QVBoxLayout() layout.addWidget(lcd) layout.addWidget(self.slider) self.setLayout(layout) # set the widget focus to the 'slider' object self.setFocusProxy(self.slider) def value(self): return self.slider.value() @pyqtSlot(int) def setValue(self, value): self.slider.setValue(value) # set the 'slider' range, if min and max values are not # between 0 and 99, print a warning message and leave # the slider values as they were def setRange(self, minVal, maxVal): if (minVal < 0 or maxVal > 99 or minVal > maxVal) : qWarning("LCDRange.setRange({0},{1})\n" "\tRange must be 0..99\n" "\tand minVal must not be greater than maxVal".format(minVal, maxVal)) return self.slider.setRange(minVal, maxVal) class CannonField(QWidget): cRect = None # class attribute, only one can exist bRect = QRect(33, -4, 15, 8) # class attribute, cannon barrel definition def __init__(self, parent=None): super(QWidget, self).__init__(parent) self.setObjectName('cannonField') self.ang = 45 self.f = 0 # force # add timer to handle shooting self.autoShootTimer = QTimer(self) self.autoShootTimer.timeout.connect(self._moveShot) # set background colour pal = self.palette() pal.setColor(self.backgroundRole(), QColor(250, 250, 200)) self.setPalette(pal) self.setAutoFillBackground(True) def shoot(self): ''' Shoots a 'shot' unless one is in the air. ''' if self.autoShootTimer.isActive(): return self.timerCount = 0 self.shoot_ang = self.ang self.shoot_f = self.f self.autoShootTimer.start(50) # define the screen area containing the cannon # using a 'private' method def _cannonRect(self): if not CannonField.cRect: # create once r = QRect(0, 0, 50, 50) r.moveBottomLeft(self.rect().bottomLeft()) return r else: # already defined so return existing rectangle return CannonField.cRect def _moveShot(self): # moves the 'shot' every 50 milliseconds when the # timer is fired in shoot() r = self._shotRect() self.timerCount += 1 shotR = self._shotRect() if (shotR.x() > self.width()) or (shotR.y() > self.height()): self.autoShootTimer.stop() else: r = r.unite(shotR) self.repaint(r) def _shotRect(self): # identifies where the 'shot' is on the screen and returns # its bounding rectangle gravity = 4 time = self.timerCount / 4.0 velocity = self.shoot_f radians = self.shoot_ang * 3.14159265 / 180 velx = velocity * cos(radians) vely = velocity * sin(radians) x0 = (CannonField.bRect.right() + 5) * cos(radians) y0 = (CannonField.bRect.right() + 5) * sin(radians) x = x0 + velx * time y = y0 + vely * time - 0.5 * gravity * time * time r = QRect(0, 0, 6, 6) r.moveCenter(QPoint(int(x), self.height() - 1 - int(y))) return r # a custom signal angleChanged = pyqtSignal(int, name="angleChanged") def setAngle(self, degrees): if degrees < 5: degrees = 5 elif degrees > 70: degrees = 70 elif self.ang == degrees: return self.ang = degrees self.repaint(self._cannonRect()) self.angleChanged.emit(self.ang) # handle the force of the cannon shot forceChanged = pyqtSignal(int, name="forceChanged") def setForce(self, newton): if newton < 0: newton = 0 elif self.f == newton: return self.f = newton self.forceChanged.emit(self.f) def paintEvent(self, event): updateR = event.rect() p = QPainter(self) if updateR.intersects(self._cannonRect()): self.paintCannon(p) if self.autoShootTimer.isActive() and updateR.intersects(self._shotRect()): self.paintShot(p) def paintShot(self, p): p.setBrush(Qt.black) p.setPen(Qt.NoPen) p.drawRect(self._shotRect()) def paintCannon(self, p): cr = self._cannonRect() pix = QPixmap(cr.size()) pix.fill(self, cr.topLeft()) tmp = QPainter(pix) tmp.setBrush(Qt.blue) # brush colour for filling object tmp.setPen(Qt.NoPen) # no special edges # set QPainter's origin (0,0) coords to the bottom-left tmp.translate(0, pix.height() - 1) # draw a quarter circle in the bottom left corner tmp.drawPie(QRect(-35, -35, 70, 70), 0, 90 * 16) # rotate counter-clockwise 'ang' degrees around the origin # and draw the cannon's barrel tmp.rotate(-self.ang) tmp.drawRect(CannonField.bRect) tmp.end() # paint the pixmap on the screen p.drawPixmap(cr.topLeft(), pix) def sizePolicy(self): return QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding) class MyWidget(QWidget): def __init__(self, parent=None, name=''): super(MyWidget, self).__init__(parent) if name: self.setObjectName(name) quitBtn = QPushButton('&Quit', self) quitBtn.setFont(QFont("Times", 18, QFont.Bold)) quitBtn.clicked.connect(QApplication.instance().quit) angle = LCDRange(self) angle.setRange(5, 70) # add LCDRange widget to handle force force = LCDRange(self) force.setRange(10, 50) cannonField = CannonField(self) angle.slider.valueChanged.connect(cannonField.setAngle) cannonField.angleChanged.connect(angle.setValue) # add event handling for 'force' force.slider.valueChanged.connect(cannonField.setForce) cannonField.forceChanged.connect(force.setValue) shootBtn = QPushButton('&Shoot', self) shootBtn.setFont(QFont("Times", 18, QFont.Bold)) shootBtn.clicked.connect(cannonField.shoot) grid = QGridLayout() grid.addWidget(quitBtn, 0, 0) grid.addWidget(cannonField, 1, 1) grid.setColumnStretch(1, 10) # add the angle and force widgets leftBox = QVBoxLayout() grid.addLayout(leftBox, 1, 0) leftBox.addWidget(angle) leftBox.addWidget(force) self.setLayout(grid) # add the 'shoot' button topBox = QHBoxLayout() grid.addLayout(topBox, 0, 1) topBox.addWidget(shootBtn) topBox.addStretch(1) angle.setValue(60) force.setValue(25) angle.setFocus() # give the LCDRange object keyboard focus def main(): app = QApplication(sys.argv) # required w = MyWidget() w.setGeometry(100, 100, 500, 355) w.show() sys.exit(app.exec_()) # start main event loop, exit when app closed if __name__ == '__main__': main()
Sunday, January 22, 2012
Qt Tutorial #1-11 Giving it a Shot
This is based on Qt Tutorial #1-11 Giving it a Shot
Labels:
Qt Tutorial 1